
ea WRC
As Associate Art Director, my role was supporting the Art Director in reviewing art quality and creation workflows with a technical approach.
Created and coded the lighting and weather Blueprint in Unreal.
This Blueprint controlled Time of Day, Weather, Seasons, Wetness and Dynamic Snow.
Photographed and integrated 360 degree HDR skies.
Lead the creation and maintenance of the environment materials shader library.
Created environment materials that react simultaneously to weather and season conditions.
Created benchmark assets in collaboration with the environment artists to use as guide.
Documented new techniques and processes
Reviewed Levels and Assets.
Supported art and technical troubleshooting in many production areas.
As Art Director I continued with most of the tasks above but emphasized the communication with all departments, review of new content and mentoring other artists. I also re-modelled the frontend environment and refreshed the UI
I also increased my involvement in the creation and reviewing of marketing material for Marketplaces and Social campaigns.
My work in EA WRC


































































































